Session 6: Digitising, Landscapes, Coasts and Waters
This will allow for participation in the live stream workshops for the day. Please note that participation will be broadcast and recorded.
In this year of Coasts and Waters being making digital models of our coast, both above water and below water enables us to explore both natural and cultural heritage.
The capabilities of game engines means we can now make and explore digital models of landscapes hundreds of square kilometres in size and what is more we can explore them with an average gaming laptop or computer. We will see how we can feed real world data, collected through surveys or downloaded from an online source, into a game engine to create the shape of the land. Lighting the landscape and painting it with flaura and fauna will add some amazing realism and a richness to exploration.
Alan, Iain, Anne Marie, Catherine and Nicola will be joined by:
Lorraine Thompson from Interface, who will provide advice on getting started on collaborations with academia.
Valerie Dawson from North Isles Landscape Partnership
Richard Bates (Callanish Case Study)
This workshop is part of the Virtual Reality: Resilience, Recovery and Heritage series
In these workshops we will explore the potential for museums and communities to use Virtual Reality to support resilience and recovery in heritage and tourism. The context is set by the accessibility of VR technology and damage caused by the ongoing COVID 19 crises.
Whether it be TV series like Outlander, movies like Raiders of the lost Arc and Brave or computer games like Assassins Creed digital representations of heritage reach out across the generation. Up until now these technologies have often been somewhat remote yet the potential exists now for Virtual Reality to provide gateways into the past of local communities across the Highlands and Islands and beyond.
The rising capability of digital devices, the free availability of 3D software and growth of public domain models, and the spread of digital literacies means that while Virtual Reality is now an option for enhancing exhibits and exhibitions in the not too distant future it will be essential.
There are of many different types of Virtual and Augmented reality which we will visit during the next four workshops. The discussion will include:
- How can we use Virtual Reality to represent lost land and seascapes.
- How can we create digital scenes from the past which help us visualise archaeological evidence?
- How can we develop Virtual Time Travel exhibits both for the museum and for the home?
- How do we create a Virtual Museum Without Walls, which enables curation of a museums environs.
The workshops are hosted by XpoNorth digital team and will be laid by Ann Marie (1), Catherine (2), Alan (3) and Nicola (4). During the workshops we will welcome contributions from volunteers, museums, academics and sectoral organisations. Focussed on the Highlands and Islands of Scotland we strive for world wide relevance and contributions from the Caribbean to the Artic.
You can find more information from: https://www.facebook.com/group...;
Heritage and Tourist sectors have been greatly affected by COVID-19 and will face many challenges in the future. However, there has also been a huge creative digital response with museums reaching locked down audiences through virtual tours, galleries, live events and social media.
The ideas of “Museum at Home” and “Heritage at Home” promoted new ways enabling museums to promote out and audiences to connect with heritage, whilst staying safe and not exasperating exposure to COVID 19.
This program of workshops is informed by DASH, the Digital Attitude and Skills for Heritage survey conducted by the Heritage Lottery Fund https://www.heritagefund.org.u... and the experience of workshops in the EU LAC museums, CINE and CUPIDO EU projects. It focusses on Communications, Creating Content and developing Community the three priorities identified in the survey.
The University of St Andrews, the CUPIDO project, Highlands and Islands Enterprise and XpoNorth organised a series of workshops aimed at helping the development of the skills needed for heritage professionals and volunteers to deliver “Heritage to the Home”. The series proved popular with hundreds participating and thousands viewing the workshops. This series of workshops aims to equip participants to be able to make use of digital technologies in the promotion and preservation of heritage. This series stands in its own right and follows on from the Heritage at Home series of workshops held online during lockdown and hosted by XpoNorth.
Each workshop will explore a particular area of digital heritage. We will look at the technical background, how the technology has been used. Each will address the three Cs of creation, communication and community. There will be a show and tell, guide to developing digital content, together with guides for communicating and connecting with community. The workshops will also be a sharing experience drawing on the skills and knowledge of participants.
The Heritage Studio Facebook group will be a forum for questions and discussions between sessions and act as a repository of resources.
*This series of workshops are supported through the CUPIDO (Culture power: to inspire development in rural areas) North Sea Region Interreg cultural heritage project, designed to develop new business opportunities in the culture and heritage sector. This is to reinforce the economic position, competitiveness and social inclusion of local rural communities. The project has 16 partners from 7 North Sea Region countries and runs from 2019 to 2022. CUPIDO has enabled Highlands and Islands Enterprise to partner with University of St Andrews to work with communities and social enterprises across the Highlands and Islands region on a programme of transnational digital heritage activities designed to help commercialise the culture sector. More information about the CUPIDO project can be found here https://northsearegion.eu/cupi...;and www.cupidoeu.org