Virtual Museum Without Walls

In this workshop we will look at examples of mobile apps and frameworks that make it possible for making your own.

About this Event

Session 9: Virtual Museum Without Walls

This will allow for participation in the live stream workshops for the day. Please note that participation will be broadcast and recorded.

Smartphones, come with their own touch screen, audio and computation and when somebody walks into a museum there is a good chance they will have one in their pocket! This enables us to think about the museum as a starting point for exploring and curating the local area. Downloading content in the museum at home will set visitors up for following trails, finding geo caches or cross reality time travel.

In this workshop we will look at examples of mobile apps and frameworks that make it possible for making your own. We will ask the question is 5G a gamechanger and will it be near you any time soon?

Some software and resources that are of relevance to this series of workshops are:

  • Blender
  • Unreal Engine 4
  • Sketchfab
  • Roundme

This workshop will feature:

  • Alan Miller, University of St Andrews and Smart History Ltd
  • Catherine Cassidy, University of St Andrews, CINE
  • Iain Oliver, University of St Andrews and EU LAC Museums
  • Nicola Henderson, Museums and Heritage Highland
  • Anne Marie Reid, CUPIDO and Highlands and Islands Enterprise

This workshop is part of the Virtual Reality: Resilience, Recovery and Heritage series

In these workshops we will explore the potential for museums and communities to use Virtual Reality to support resilience and recovery in heritage and tourism. The context is set by the accessibility of VR technology and damage caused by the ongoing COVID 19 crises.

Whether it be TV series like Outlander, movies like Raiders of the lost Arc and Brave or computer games like Assassins Creed digital representations of heritage reach out across the generation. Up until now these technologies have often been somewhat remote yet the potential exists now for Virtual Reality to provide gateways into the past of local communities across the Highlands and Islands and beyond.

The rising capability of digital devices, the free availability of 3D software and growth of public domain models, and the spread of digital literacies means that while Virtual Reality is now an option for enhancing exhibits and exhibitions in the not too distant future it will be essential.

There are of many different types of Virtual and Augmented reality which we will visit during the next four workshops. The discussion will include:

  • How can we use Virtual Reality to represent lost land and seascapes.
  • How can we create digital scenes from the past which help us visualise archaeological evidence?
  • How can we develop Virtual Time Travel exhibits both for the museum and for the home?
  • How do we create a Virtual Museum Without Walls, which enables curation of a museums environs.

The workshops are hosted by XpoNorth digital team and will be laid by Ann Marie (1), Catherine (2), Alan (3) and Nicola (4). During the workshops we will welcome contributions from volunteers, museums, academics and sectoral organisations. Focussed on the Highlands and Islands of Scotland we strive for world wide relevance and contributions from the Caribbean to the Artic.

You can find more information from:;

Heritage and Tourist sectors have been greatly affected by COVID-19 and will face many challenges in the future. However, there has also been a huge creative digital response with museums reaching locked down audiences through virtual tours, galleries, live events and social media.

The ideas of “Museum at Home” and “Heritage at Home” promoted new ways enabling museums to promote out and audiences to connect with heritage, whilst staying safe and not exasperating exposure to COVID 19.

This program of workshops is informed by DASH, the Digital Attitude and Skills for Heritage survey conducted by the Heritage Lottery Fund and the experience of workshops in the EU LAC museums, CINE and CUPIDO EU projects. It focusses on Communications, Creating Content and developing Community the three priorities identified in the survey.

The University of St Andrews, the CUPIDO project, Highlands and Islands Enterprise and XpoNorth organised a series of workshops aimed at helping the development of the skills needed for heritage professionals and volunteers to deliver “Heritage to the Home”. The series proved popular with hundreds participating and thousands viewing the workshops. This series of workshops aims to equip participants to be able to make use of digital technologies in the promotion and preservation of heritage. This series stands in its own right and follows on from the Heritage at Home series of workshops held online during lockdown and hosted by Expo North.

Each workshop will explore a particular area of digital heritage. We will look at the technical background, how the technology has been used. Each will address the three Cs of creation, communication and community. There will be a show and tell, guide to developing digital content, together with guides for communicating and connecting with community. The workshops will also be a sharing experience drawing on the skills and knowledge of participants.

The Heritage Studio Facebook group will be a forum for questions and discussions between sessions and act as a repository of resources.

*This series of workshops are supported through the CUPIDO (Culture power: to inspire development in rural areas) North Sea Region Interreg cultural heritage project, designed to develop new business opportunities in the culture and heritage sector. This is to reinforce the economic position, competitiveness and social inclusion of local rural communities. The project has 16 partners from 7 North Sea Region countries and runs from 2019 to 2022. 

CUPIDO has enabled Highlands and Islands Enterprise to partner with University of St Andrews to work with communities and social enterprises across the Highlands and Islands region on a programme of transnational digital heritage activities designed to help commercialise the culture sector. More information about the CUPIDO project can be found here;and



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