New funding supports UK artists to work with immersive tech
A new project will support over 200 UK-based artists and organisations to explore the creative potential of virtual, augmented and mixed reality technologies.
The term ‘immersive technology’ encompasses a wide spectrum of tools and technologies. These include the game engines used to make virtual and augmented reality apps such as Beat Saber or Pokémon Go, as well as the motion capture, LED screens and spatial audio magic of Abba Voyage.
Funded through a £6 million grant from the XRtists scheme, the three-year cross-UK ‘Immersive Arts’ project will build on the UK’s record of supporting artists to unlock the creative potential of new technology. Funding for XRtists comes from an ambitious partnership between:
- Arts and Humanities Research Council (AHRC)
- Arts Council England
- Creative Scotland
- Arts Council of Northern Ireland
- Arts Council of Wales
The programme will give artists based in the UK the opportunity to access training, mentoring, specialist facilities and vital funds. They will have £3.6 million in grant funding available to help them get their ideas off the ground.
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