25% bursary for women in video games

Female talent is under-represented in the video games industry. Apply for a bursary towards a place on our Story for Video Games online training course for creative professionals.

As writers, developers and players of games, we need to ensure the industry is as diverse as possible in order to engage with the most people, offer fair representation and simply tell the best stories.

John Yorke Story is offering a bursary for their Story for Video Games online training for creative professionals. It covers 25% of the regular course price and is available to one female applicant for each iteration of this course.

The only requirements are that you are a woman who loves and plays video games, and is interested in how to tell engaging game stories.

Our Story for Video Games online course takes the principles of story structure set out in John Yorke’s bestselling book Into the Woods and applies them to video games – to help you create richer and more compelling stories.

On this 7-week online training you’ll master story structure techniques for games. You’ll investigate the relationship between player and protagonist, discover how to merge story and gameplay, and find ways to use those skills in a development team. At the end of the course you’ll write a story treatment for a game, and get feedback from story expert John Yorke and Heavy Rain lead designer Caroline Marchal.

The course is suitable if you:

- Are involved in developing or publishing video games, be it as a designer, producer, artist or programmer
- Are new to video game writing and want to learn how to plan and structure your work
- Want to understand what a development team needs from a writer
- Want to learn how to see the underlying framework behind all stories everywhere – both in video games and traditional media
- Want to join a friendly and supportive group of learners
- Can dedicate 4-5 hours per week for the duration of the course

Flexible learning, wherever you are, at any time of day – or night – offering a learning opportunity for all, including geographically diverse games writers and designers, and those unable to access or dedicate themselves to a traditional face-to-face course.

Further details here

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