Real-time Rendering As The Future of Animation

The recent buzz about real-time rendering (especially Unreal Engine) is their capability to use in virtual sets like in Disney’s The Mandalorian. The world of shooting now will never be the same with the advent of real-time rendering software.

But how about real-time rendering for animation? The trend is moving on the same way, with a lot of animated titles produced using game engines, mostly on Unreal Engine 4. Most of the title produced are animation for adult, with some exceptions like Zafari (2018). Hopefully, in the future, more animated series and films are moving to real-time renders.

For now, most of the production, especially for children, still rely on traditional CPU/GPU render. Why don’t they move directly to real-time rendering, given that the time you can save with it is enormous?

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